Magic in The Land permeates everything, and even though it will be a while before you can use it, it's something you will need to understand early on in your MUD career. It comes in two principal manifestations:
- spells
 - artefacts
 
Spells often accomplish what artefacts can do, but cost a lot of magic to use. For either, your chances of success depend on both your level and that of your victim. The most potent artefacts only work for very high-level players.
Some spells you should know of (but there are others!) are:
- WISH - ask a question of the wizzes.
 - GLOW - victim glows in the dark.
 - CHANGE - changes the victim's sex.
 - BLIND - victim cannot see.
 - CRIPPLE - victim cannot move.
 - DEAFEN - victim cannot hear.
 - DUMB - victim cannot speak.
 - INVISIBLE - go invisible.
 - SLEEP - victim falls asleep.
 - SNOOP - copy everything on the victim's screen to yours.
 - SUMMON - teleport victim to your location.
 - WHERE - give the location of an object.
 - FOD - Finger Of Death - kills victim instantly.
 
Some magical artefacts (you'll have to discover their effects yourself!):
- the baton
 - the bow
 - the flute
 - the mirror
 - the oracle
 - the amulet
 - the horn
 - the potions
 - the barometer
 - the stethoscope
 - the cape