Magic in The Land permeates everything, and even though it will be a while before you can use it, it's something you will need to understand early on in your MUD career. It comes in two principal manifestations:
- spells
- artefacts
Spells often accomplish what artefacts can do, but cost a lot of magic to use. For either, your chances of success depend on both your level and that of your victim. The most potent artefacts only work for very high-level players.
Some spells you should know of (but there are others!) are:
- WISH - ask a question of the wizzes.
- GLOW - victim glows in the dark.
- CHANGE - changes the victim's sex.
- BLIND - victim cannot see.
- CRIPPLE - victim cannot move.
- DEAFEN - victim cannot hear.
- DUMB - victim cannot speak.
- INVISIBLE - go invisible.
- SLEEP - victim falls asleep.
- SNOOP - copy everything on the victim's screen to yours.
- SUMMON - teleport victim to your location.
- WHERE - give the location of an object.
- FOD - Finger Of Death - kills victim instantly.
Some magical artefacts (you'll have to discover their effects yourself!):
- the baton
- the bow
- the flute
- the mirror
- the oracle
- the amulet
- the horn
- the potions
- the barometer
- the stethoscope
- the cape